Welcome to our Weekly Drills

 

Off Season Training Programme

Running

Week 1

Monday - 15 minites continuous at average pace.

Wednesday - Run for 3 minutes at half pace 3 times with 2 minute rests in between each run.

Saturday - 25 minutes continuous at moderate pace.

Week 2

Monday - Run for 20 secs at half pace, 20 secs jogging. Do this 10 times.

Wednesday - 25 minutes at average pace.

Saturday - 2 minutes at half pace 4 times with 2 minutes rest in between.

Week 3

Monday - 2 minutes at half pace 5 times with 2 minutes rest in between.

Wednesday - 25 minutes continuous run at average pace.

Friday - Run for 20 secs at maximum pace 4 times with 10 seconds jogging in between. Do this 3 times.

Sunday - 10 minutes at good pace 3 times with 2 minutes rest in between.

Note - Perform these exercises on a relatively level surface and ensure adequate fluid intake before and during and after each activity.

Practice Planners
for U-6/U-8, U-10, and U-12

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U-6/U-8 SESSION #1
ACTIVITIES


Warm-up (10-15 Minutes)


A. Start by having players dribble in and out of each other in a confined area. (This prepares the body and mind for the session to follow.)


B. Have all players toss up a ball and then dribble to the first ball found. (Obviously each player needs a ball.) (This builds hand/eye coordination and general movement abilities.)


C. Coach picks two people who must chase everyone else and tag them. Tagged players can't move until you allow them. (The chasers don't have a ball; all others do. This game improves dribbling in a fun, competitive environment.)


D. Coach has a pile of 6 or 7 balls. Coach kicks or throws these in all directions. The players should chase any ball and dribble it back to the pile at the coach's feet. Never letting the pile get down to zero is the player's objective. (Balls are thrown or kicked 10-20 yards). (This game improves dribbling in a fun, competitive environment.)


Individual Activities (10-15 minutes) Emphasis - Dribbling


A. Vary the pace at which the players dribble in and out of each other, at fast, slow motion, and medium speeds. (Observe ball control and balance.)


B. Put out as many cones or markers as there are players. Have players dribble randomly until you command they dribble to a cone. They should all run to the nearest marker and freeze with the ball. (Beyond the dribbling and movement enhancement, you are asking the player to expand the decision-making process.)


C. Play follow the coach. Every player follows the coach dribbling around the field. Along the way, coach does goofy things like hopping on one foot, rolling on the ground, sitting on and spinning on the ball, etc. Show players that coach has fun too. (The varied movement patterns that you demonstrate will simply put the players in positions that will help them improve their general coordination and balance. Along the way, enjoy yourself.)


Small Group Activities (10-15 minutes)


A. In groups of 3, play 1 v. 2. The one who has the ball must dribble and keep it. Those who don't have a ball try to get one. (Both A and B in this section create situations in which players become familiar with the pressures of the game.)


B. Set up a game in which two teams of 5-6 players line up across from each other at a distance of 15 yds. On command (call players by name), one player from each side runs to win the ball and dribbles it back to the team. The other player tries to prevent this from occurring and attempts to dribble back to the other line. Keep score. (Speed of response and ability to beat an opponent are emphasized. Don't start with a ball in the middle. Roll or kick it out so they must react to it.)


Large Group Activity (10-15 minutes)


A. Play 4 v. 4 or 5 v. 5, with no goalkeepers. Have one extra team of equal numbers. They rest until you switch them. This allows for recovery. (Let them play! Here they can learn everything! They should have a great time!)


U-10 SESSION #1
ACTIVITIES


Warm-Up (10-15 minutes)


A. Start by having players dribble in and out of each other with their hands. At your command, have them stop their balls with various parts of the body as identified by colors. Example - red is right hand, blue is left foot, rainbow is forehead, etc. (Getting players organized and functioning as individuals and within a unit.)


B. Have players jog with a ball at their feet in the same direction. When you call a number, that many players must come together with balls touching each other. Example: the call is three, the units of three must be formed by the players. Those players unable to form a unit of three do three half push-ups. (Encourage players to dribble with their eyes up.)


C. On command, have the players throw the ball from behind through their legs, do a forward roll, and retrieve it. (Watch for coordination and agility with emphasis on ball control.)


D. Throw the ball in the air, clap three times, leap in the air and catch it. Change the variables to suit your objectives, e.g., throw ball and touch the ground or throw ball and touch the ground with an elbow, etc. (Watch for upper body control and vision)


Individual Activities (10-15 minutes) Emphasis - Dribbling


A. Have players dribble their ball in large spaces and try to cover the space. Example: several may choose the penalty area, while others the center circle, etc. Demand that they be creative. (Look for and highlight players making creative moves.)


B. Bring the above activity to designated places on the field with all of the players dribbling in that particular area. (Emphasize body swerves.)


C. Once in the designated area, have half the players place their balls outside the area and act as passive defenders. Intensify defensive pressure as you see fit. (Encourage directional change.)


Small Group Activities (10-15 minutes)


A. Start a dribble tag game in which several players without the ball are R, and they must tag a dribbler to get his ball. They exchange and the game continues. (Watch and congratulate players that scheme-not cheat).


B. Create a human obstacle course where half of the players are stationary in all kinds of weird positions and the rest of the group dribbles around them. (Sportsmanship opportunities, or lack of, are quite apparent.)


Large Group Activity (10-15 minutes)


A. 6 v. 6 or more playing across the field. Award points for proper or creative dribbling, but always one point for a goal. (Free play with coach stopping play briefly to reiterate points made earlier about dribbling. Be sure to highlight and congratulate good dribbling technique.)



U12 SESSION #1
ACTIVITIES


Activities Warm-up (5-8 minutes)


A. Each player must kick his ball into the air, receive it and change direction with a dribble. This is done on the coach's count. Depending upon the ability of your players, the count will be short or long. (Encourage players to move and visually track the ball at the same time.)


B. Same as above, except the players must get to the nearest line on the field after receiving the ball. (Observe the execution of receiving and dribbling.)


C. This one takes partner cooperation. Two players with one ball. The player with the ball knocks it into the air. The other player receives it and passes it immediately back to the first player who dribbles to the nearest line. Make this one a competition if you wish. (Players should select a player to receive their pass when the ball is still in the air.)


D. Take the above activity to a situation for groups of threes or fours using various conditions to challenge the players. (Make conditions for these activities as sophisticated or as realistic as the situation dictates.)


E. Be sure to stretch at varying intervals during the warm-up. Players should now become more responsible for their own stretching. (Players should be able to stretch all body parts.)


Technical Emphasis - (Receiving and Passing)


A. The coach plays a ball into an area of three or four players. The players control the ball and pass it to each other so that every player touches it at least twice. (Observe the players' touch in both passing and receiving.)


Activities - Small Sided


A. Same as above, only now after the coach plays the ball, a defending player tries to disrupt the passes. (See which players use the proper pass to get out of trouble.)


B. Take this same activity to goal, using different numbers of attackers and defenders. (Encourage players to shoot when the opportunity arises.)


Group Activity - (Tactics - Decisions)


A. Divide the number of players into two teams. Play on half field. A team must complete four, five or six passes before they shoot on goal. Each time a team loses possession the pass count begins again. (Look for good choices on the part of the players. See which players move without the ball. This indicates thinking when and where movement).



Improving Wing Play


Theme Attacking down the Wings (Possession)
Description Match Play 6 versus 6 with 'free' zones to improve wing play

Age Category U13 and older
Number of Players 12 players and 2 goalkeepers

Contents
Matchplay 6 versus 6 with two big goals.
Two zones, each on one side of the field.
When a goal is scored from a cross from the zone, the goal is worth 4 points. A 'normal' goal is worth 1 point.



Coaching
Technical instructions about the cross.
Ensure that the players maintain a team shape of 1-3-3.
Positioning in front of the goal.


Materials
Two big Goals
8 balls
4 cones (for zones)
8 bibs


Build-Up of the Exercise
More difficult: Must score from a cross.
Less difficult: No defenders allowed in the 'zone'.

Improve Turning With The Ball, Finishing

GAME SETUP

The players are divided into 2 groups plus 2 GKs. One group either side of the Halfway line. Area 40m x 20m with goals

 

GAME OBJECTIVE

1 v 1 situation, one group are defenders the other attackers. The ball is passed from a defender to an attacker across the halfway line, the defender then pressures the attacker and tries to stop him from scoring in either goal. The attacker uses feints, dummies and quick changes of direction to create space for himself to score.

COACHING POINTS

High match-like intensity Good passing & control Effective use of feints, dummies & change of direction Good decision making, awareness of the position of the defender Good finishing

VARIATIONS

To maintain intensity, the attacker must score within a predetermined time, i.e. 20 sec. Play 2 v 2, 3 v 3

Technique: Instep Kick With Take Over

 

AGE GROUP 10 years and older.

 

ORGANIZATION

4 groups of players in each corner of gym or field. 2 goals, 2 goalkeepers, balls.

COACHING POINTS

 

Player from Team "A" dribble ball to the centre, player from Team "B" takes over and takes shot at goal. Group C and D follow.

 

Variation

Take over from opposite group

players line up in own group

players line up in group in their half

players line up in opposite group

Each player = 20 shots

 

Shooting and Finishing

 

GAME SETUP

The players are divided into 2 teams of 5 plus 2 GKs.

Play 3 v 3 inside a 40m x 30m hexagonally shaped field with 2

attacking support players who act as wall players.

 

GAME OBJECTIVE

Both teams try to maintain possession and score goals.

Teams may pass to the wall players to maintain possession or create a

goalscoring opportunity.

Change supporting wall players every 4-5 minute to maintain intensity.

 

COACHING POINTS

High match-like intensity

Good passing & control

Awareness of space & movement

Movement off the ball to create space

Timing of passes and movement

Selection of pass

Use of combination plays, wall passes, 3rd man movement.

 

VARIATIONS

Wall players on restricted number of touches.

Goals can only be scored from a pass by the wall players.

Wall players cannot play back to the same player.

To maintain intensity, the team in possession must attempt to score

within a set time, i.e.: 30 seconds.

FOOTNOTES

Recreating the game situation is a great way to coach. It allows the player to develop the necessary skills in a controlled environment as well as improving game awareness. Small sided games with an emphasis on a certain skill ensures players are constantly involved, having to continually make game decisions and develop game fitness. Be sure to coach in these games, do not sit back and merely watch. It is important that the coach is always on the lookout for faults or problems and is prepared to step in and offer a solution.

 

DAILY FOOTWORK DRILLS

Inside Roll : Roll the ball across your body from outside to inside with the inside and sole of the foot and stop the ball with the inside of the other foot.

Side to Side Push-Pull: Tap ball back and forth with inside of feet, push ball forward with one foot and pull it back with the sole of the opposite foot.

Side to Side Front Roll: Tap ball back and forth with inside of feet, push ball slightly forward then pull the ball across your body with the front part of the sole.

Outside Roll: Roll the ball across your body from inside to outside with the outside and sole of the foot and stop the ball with the inside of the same foot.

Side to Side Step-On: Roll ball to outside with the sole by stepping lightly on the ball, then tap ball back to the inside with the inside of the foot.

Pull Instep Push:Push ball forward and then pull it back with the sole, then tap ball forward with the instep of the same foot.